Post by Crestmount (Colts) on Jan 17, 2013 3:50:31 GMT -5
Roster Limits:
Active rosters are limited to 50 players maximum and 25 players minimum (excluding Injured Reserve and PUP). The limits are suspended each off-season to allow teams to draft, trade, and make roster moves in preparation for the upcoming season. All teams must be back within the roster limits by the first game of the season.
Any team over the limit after the roster deadline will have players moved to the practice squad or waived. Every effort will be made to keep the best interests of the franchise in mind. Any team under the minimum will have placeholder "players" added at a salary of $0.5 for the current year. This placeholder will count towards the salary cap for the rest of the year unless waived at the standard 30% cap hit (assuming the team remains above the roster minimum).
After the roster deadline has passed, any team that acquires a player or players causing the team to go over the maximum will have the player(s)immediately dropped. A 25% cap hit will apply to bring the team back to the roster limit. The TAB will attempt to catch this beforehand, but it is the responsibility of each GM to remain within the roster limits.
Salary Cap:
Each team has a $105 salary cap. Team salary includes the total of all players on the Active Roster, plus any Salary Cap Hits for unclaimed waivers, plus any outstanding (leading) free agent bids. Each team MUST maintain accurate salary totals and roster count on their team page. The salary cap will remain in effect year-round. This includes pre-season, so be careful while you may be temporarily over the roster limits, you may never exceed the salary cap.
If any team acquires a player or players causing them to go over the salary cap (via draft, trade or Free Agency) and it is not caught beforehand, then the added player(s) will be immediately dropped with a 50% cap hit to bring the team back under the salary cap.
Roster Checks:
EACH OWNER IS RESPONSIBLE FOR THEIR OWN TEAM. ROSTERS MUST BE KEPT UP TO DATE AS WELL AS TRANSACTIONS, DRAFT PICKS, TRADES, ETC. RESPONSIBILITY DOES NOT FALL TO TAB MEMBERS TO KEEP OTHER FRANCHISES UP TO DATE.
Random roster checks can be performed by TAB at anytime throughout the calendar year. When team transactions occur (Draft, RFA, FA, Trades, Waivers, etc.) GM's will have 1 week to update their rosters during the off-season, and 3 days during the season. Any team that is found not to have their rosters updated at anytime (other than within the specified time period above) will be faced with a penalty.
Roster Penalties:
Penalties for NOT having rosters (both here and MFL) up-to-date are as follows:
1st Time - Warning - GM's will be given 48 hrs to update and correct their roster.
2nd Time - Loss of player to FA (if recently signed, but not added to one or both of GM's rosters)
$1m fine (ex; player not dropped from roster, incorrect player count and/or salary totals, etc.) If the $1m fine causes the team to go over cap – GM will have a choice of which player(s) to drop (standard 30% waiver penalty) to bring the team back within Cap limits.
Starting Lineups:
Player's positions are determined by MFL. Sometimes players change positions if you feel MFL has made a mistake, please let a TAB know. The starting lineups will be:
Offense:
1 Quarterback
2 Running Backs
3 Wide Receivers
1 Tight End
1 Flex Player (Running Back, Wide Receiver, or Tight End).
Defence
2 Defensive Ends
1 Defensive Tackle
1 Flex Defensive Line (DE/DT)
3 Linebackers
2 Cornerbacks
1 Safety
1 Flex Defensive Back (CB/S)
Kickers
1 Kicker
Injured Reserve:
If a player is placed on Injured reserve (IR) in the NFL, he may be placed on IR in this league and not count towards the 50 player active roster limit. There is no limit to the number of IR players a team can have, and they do NOT count towards the salary cap.
Injured Reserve may also include players on NFL PUP (Physically Unable to Perform), or Suspended List. Players on Injured Reserve must be moved back to the active roster each off-season. Players placed on I.R (I.R, PUP, or Sus players) cannot be taken off the I.R all season. If you want to keep a PUP player until they are taken off it then you must have them active all season.
Overall Contract Length:
The total length of all contract terms shall be no more 125 years, while the maximum contract term for any individual player (veteran or rookie) shall be 5 years.
Minimum Player Salary
The minimum salary for all players shall be set at $0.50 per season.
With players who were won in the inaugural auction at a salary below $0.50, the following conditions shall apply:
The GM may choose to raise the player's salary to $0.50, allowing that player to be signed for a contract of up to 5yrs in length.
The GM may choose to keep the player's salary at below $0.50, signing that player to a contract of only 1 yr.
The GM may choose to waive the player immediately, with no cap penalty incurred.
Active rosters are limited to 50 players maximum and 25 players minimum (excluding Injured Reserve and PUP). The limits are suspended each off-season to allow teams to draft, trade, and make roster moves in preparation for the upcoming season. All teams must be back within the roster limits by the first game of the season.
Any team over the limit after the roster deadline will have players moved to the practice squad or waived. Every effort will be made to keep the best interests of the franchise in mind. Any team under the minimum will have placeholder "players" added at a salary of $0.5 for the current year. This placeholder will count towards the salary cap for the rest of the year unless waived at the standard 30% cap hit (assuming the team remains above the roster minimum).
After the roster deadline has passed, any team that acquires a player or players causing the team to go over the maximum will have the player(s)immediately dropped. A 25% cap hit will apply to bring the team back to the roster limit. The TAB will attempt to catch this beforehand, but it is the responsibility of each GM to remain within the roster limits.
Salary Cap:
Each team has a $105 salary cap. Team salary includes the total of all players on the Active Roster, plus any Salary Cap Hits for unclaimed waivers, plus any outstanding (leading) free agent bids. Each team MUST maintain accurate salary totals and roster count on their team page. The salary cap will remain in effect year-round. This includes pre-season, so be careful while you may be temporarily over the roster limits, you may never exceed the salary cap.
If any team acquires a player or players causing them to go over the salary cap (via draft, trade or Free Agency) and it is not caught beforehand, then the added player(s) will be immediately dropped with a 50% cap hit to bring the team back under the salary cap.
Roster Checks:
EACH OWNER IS RESPONSIBLE FOR THEIR OWN TEAM. ROSTERS MUST BE KEPT UP TO DATE AS WELL AS TRANSACTIONS, DRAFT PICKS, TRADES, ETC. RESPONSIBILITY DOES NOT FALL TO TAB MEMBERS TO KEEP OTHER FRANCHISES UP TO DATE.
Random roster checks can be performed by TAB at anytime throughout the calendar year. When team transactions occur (Draft, RFA, FA, Trades, Waivers, etc.) GM's will have 1 week to update their rosters during the off-season, and 3 days during the season. Any team that is found not to have their rosters updated at anytime (other than within the specified time period above) will be faced with a penalty.
Roster Penalties:
Penalties for NOT having rosters (both here and MFL) up-to-date are as follows:
1st Time - Warning - GM's will be given 48 hrs to update and correct their roster.
2nd Time - Loss of player to FA (if recently signed, but not added to one or both of GM's rosters)
$1m fine (ex; player not dropped from roster, incorrect player count and/or salary totals, etc.) If the $1m fine causes the team to go over cap – GM will have a choice of which player(s) to drop (standard 30% waiver penalty) to bring the team back within Cap limits.
Starting Lineups:
Player's positions are determined by MFL. Sometimes players change positions if you feel MFL has made a mistake, please let a TAB know. The starting lineups will be:
Offense:
1 Quarterback
2 Running Backs
3 Wide Receivers
1 Tight End
1 Flex Player (Running Back, Wide Receiver, or Tight End).
Defence
2 Defensive Ends
1 Defensive Tackle
1 Flex Defensive Line (DE/DT)
3 Linebackers
2 Cornerbacks
1 Safety
1 Flex Defensive Back (CB/S)
Kickers
1 Kicker
Injured Reserve:
If a player is placed on Injured reserve (IR) in the NFL, he may be placed on IR in this league and not count towards the 50 player active roster limit. There is no limit to the number of IR players a team can have, and they do NOT count towards the salary cap.
Injured Reserve may also include players on NFL PUP (Physically Unable to Perform), or Suspended List. Players on Injured Reserve must be moved back to the active roster each off-season. Players placed on I.R (I.R, PUP, or Sus players) cannot be taken off the I.R all season. If you want to keep a PUP player until they are taken off it then you must have them active all season.
Overall Contract Length:
The total length of all contract terms shall be no more 125 years, while the maximum contract term for any individual player (veteran or rookie) shall be 5 years.
Minimum Player Salary
The minimum salary for all players shall be set at $0.50 per season.
With players who were won in the inaugural auction at a salary below $0.50, the following conditions shall apply:
The GM may choose to raise the player's salary to $0.50, allowing that player to be signed for a contract of up to 5yrs in length.
The GM may choose to keep the player's salary at below $0.50, signing that player to a contract of only 1 yr.
The GM may choose to waive the player immediately, with no cap penalty incurred.